Haku: Spirit Storm
Well finally, it’s complete. Our latest game, Haku: Spirit Storm
Two months in the making, the game centers around Haku, a dragon, and his quest to find his true spirit.
Once again there was a heavy focus on player interaction and immersion, as we strived to achieve an engaging feeling of flight using motion, sound and graphics. The black and white art direction from B plays on the whole good versus evil theme whilst desperately trying to keep processor usage down. As for the coding, nothing too special here, although it does integrate a 3rd party plugin named FreeSpin3D which, you guessed it, handles the 3D models for the body segments. The motion of the dragon was my proudest break-through, with a combination of a chain setup and an animated sine wave allowing Haku to animate smoothly and seamlessly between turns and idle movement.






