Archive for October, 2009

Switching it up

30 Oct 2009 by Dan - No Comments

I haven’t forgotten Grande but we’ve put it aside for a minute. We’re trying to spark some inspiration from a quick little turn-around prototype.

I’ve been developing my own basic platformer engine which is more lightweight than Box2D and it also means I’m not fighting the engine as much to do simple things. It only has the bare basic stuff for block-shaped tracks, but it does the job. I’ve learned quite a bit about using the hitTest() method in Flash through hours of debugging. Odd things like easing the virtual camera can cause the player to go from ‘grounded’ to ‘airborne’ without moving its x and y coordinates. Probably something to do with shape testing against fractions of pixels.

We’re still working out the core story behind the game, but the mechanic is almost done with some placeholder graphics. Hopefully I’ll be able to update soon.

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