Haku: Spirit Storm
Well finally, it’s complete. Our latest game, Haku: Spirit Storm
Two months in the making, the game centers around Haku, a dragon, and his quest to find his true spirit.
Once again there was a heavy focus on player interaction and immersion, as we strived to achieve an engaging feeling of flight using motion, sound and graphics. The black and white art direction from B plays on the whole good versus evil theme whilst desperately trying to keep processor usage down. As for the coding, nothing too special here, although it does integrate a 3rd party plugin named FreeSpin3D which, you guessed it, handles the 3D models for the body segments. The motion of the dragon was my proudest break-through, with a combination of a chain setup and an animated sine wave allowing Haku to animate smoothly and seamlessly between turns and idle movement.







Awsome game, incredable music, how it calls?
Thanks for the comments.
As for the music, it’s based off a royalty free track named ‘Take Flight’, with Brian doing a bit of a remix.
very nice- good works -
hmmm, wonder if this will work in a w-mobile ??
Haven’t seen how the Flash player runs on mobile devices yet, but chances are this game wouldn’t run particularly well if at all. It’s fairly processor intensive for desktops let alone mobiles.