Captain Skyro: The Cloud Climber was the first side project by Brian and myself. Once again I built the physics and game logic while Brian handled the graphics and animation.
The project was built with the MochiAds Rockstar competition in mind, and start to finish it took a little over a month. Unsure of what to make a game about, I started building a few varying game engines with no graphics, just a proof of concept. We decided upon a sling-shot interaction which we were later accused of ripping off a game called ‘Sling’ which we hadn’t heard of but was a good lesson to do some more thorough research before claiming an idea ‘original’.
With an engine decided upon we began building a story and graphics around the gameplay and were soon faced with an age old question: Ninjas or Pirates?
I soon conceded defeat and pirates won, but I guess who am I to fight with the guy doing the graphics?
Because all side work was done after hours, there were many late nights but we got it all out in time for the contest. A month later and results were in and we had won 1st place in the judges votes.
Since then, Captain Skyro has had 963,076 ad requests, with one or two ads per game download.