Posts Tagged ‘Grande’

Grande Episode 02 - 1 month in

26 Jul 2009 by Dan - No Comments

One month in and ’some’ progress has been made. A fulltime job and no set due date means things are being developed rather slowly.

Our concept is now well rounded and we’re in the stage of prototyping the various types of effect we wish the throw in. I’ve got a fairly solid physics sandbox setup with a character running and jumping around, and B is scribbling away with more character designs and environment designs within the technical constraints of Flash. I suppose that is a mantra that we’re strongly adopting for this project… “embrace the constraints”

Nothing that we’re ready to reveal yet, as things could still backflip from here.

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Grande Episode 01 - No rest for the wicked

21 Jun 2009 by Dan - No Comments

No sooner has Brian and I finished off Haku, we’re looking forward to our next big thing.

Enter Project: Grande

This project is a bit unique for us, as we have no deadline or contest in mind. It’s all about aiming bigger than before, with a stronger story and pushing the limits in Flash.

We’ve spent about 2 months so far just concepting and experimenting, trying to find that winning idea to run with. I’m not going to give out many specifics yet, but we’re pretty sure we’ll be leveraging the Box2D engine. For a bit of a teaser check out some early concept sketches from Brian:

Early Concept 01

Early Concept 02